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While you can build around this, some spins on the army end up having an unusually high vulnerability to Blast weapons, Plasma Inceptors in particular (though at least they just caught a minor nerf). Vulnerable to Blast: Necron Warriors want to roll in 20s, and elite infantry in this army is unusually likely to want to come in squads of more than 5.Weak Combat Characters: Even when built for it, Necron characters top out as being “OK” melee combatants at best, and they aren’t cheap.Bluntly, a small but notable minority of units also remain outright overcosted. Expensive: Necron models tend to be quite pricy points-wise (outside of outliers like Scarabs), and while many, many more of them are actually worth their cost in 9th, you still often end up with limited redundancy in lists, meaning every lost unit hurts.Mediocre Shooting: Necrons aren’t completely without options for engaging at range, but they’re lacking in options that are cost-efficient or broad enough to consistently anchor a game plan on.Strong Buff Characters: Technomancers and Chronomancers are spicy, cost efficient buff units that can be customised to support a wide variety of playstyles.Great Board Control: High wound, relatively fast units like Scarabs can be handed Objective Secured by one of the most powerful subfaction traits in the game, and even without that the ability to pack a quality transport in the Ghost Ark, teleport large warrior blobs with the Veil of Darkness and fill out lists with cheap Cryptothralls gives Necrons lots of angles for this.All of this is brought together by some powerful subfaction traits that either help you get across the board or hit harder when you arrive. Great Melee: Melee units were huge winners out of the new book, with newcomers Skorpekh Destroyers being one of the nastier threats in the game when properly buffed and a whole laundry list of classic options getting substantial boosts that gave them a new lease of unlife.Add in Scarabs, one of the most efficient units for points-per-wound in the game, and you have strong options for putting bricks of wounds where you need to on the table. Extremely Durable Units: Necron Warriors are back in 9th Edition, taking a tonne of firepower to put down and throwing a decent punch in response thanks to the new gauss reaper.The book has now been out for long enough, and we’ve got enough games under our belts, that we’re ready to bring the Necron Start Competing up to date for the new edition, so read on to find out how best to purge the galaxy of silly biological usurpers, or what to expect if you see a suspicious amount of drybrushed leadbelcher across the table from you in a tournament game. They’re still a little shy of the very highest competitive ranking, but the book gives you multiple powerful lines of attack for the skeleton legions, and some strong results have begun to roll in as people get a feel for what they do best.
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Between powerful new options and some classic ones getting substantial upgrades, Necrons are now a real force to be reckoned with and enormously fun to play on the table. Do you want to march an ominous legion of undying robot skeletons across the table? Do you want to unleash monstrous technological beasts backed up by space techno-wizards? Or are you a long term fan who has been desperate to bring the Silver Tide to bear once more? Necrons could be the army for you.Īfter suffering through the whole of 8th with an extremely underpowered Codex, Necrons were at the front of the queue for a 9th Edition revamp, and the new book (along with an updated model range) didn’t disappoint.