Consequently it's far more gratifying when you sneak up on one of them with a sawn-off shotgun, as seen above.
It also makes all three Chosen more likely to tap out of combat by kidnapping one of your troopers, leading to more sneaky rescue missions, and making the Chosen just that little bit easier to hate. He's now a sneaky psychic arsehole, liking to hide half a map away while summoning explosive psi-ghosts near your squad. SPARKs are easier to build now, but lack the semi-random perks on their skill trees, because robots aren't very creative.Ī Better Chosen is less dramatic in its changes, making small tweaks to the Assassin and Hunter, but overhauling the Warlock. It gives all the other classes more room to breathe, and flexibility to spec into tangential psi-powers. Psionics are now granted solely through Psi Amp and Armour sets, making Templars the only dedicated psi units available.
#XCOM 2 WORKSHOP FULL#
Shotguns are reloaded one shell at a time, while autocannons take a full turn to reload. Also included are Smartguns, which automatically enter overwatch after firing, and SMGs which let you move, fire and move again at the expense of lower power. Cannibalised Advent flamethrowers stolen from Purifier units are fun, behaving like incendiary shotguns with a flame cone alt-fire that drains a lot of fuel.
![xcom 2 workshop xcom 2 workshop](https://cdn.mos.cms.futurecdn.net/LwADAU3N9JhWBgXvEmo9Z7.jpg)
There are eight basic classes, with complex, semi-randomised skill trees, and a wider choice of weapons before you even factor in new types. It adds some of that unpredictability that I loved in Long War 2, without making it feel like a total crapshoot.Ī Better Barracks overhauls your units, giving you new options to deal with all the new problems introduced by A Better Advent. They're not any tougher than 'vanilla' enemies, but each presents new problems, especially when they're combined. Called Gatecrasher, it introduces you to Advent Gunslingers, Heavies and sneaky medical drones that heal enemies as a reflex action. It changes the feel of the game from the very first mission. It also gives enemy AI a tune-up, so don't expect your old tactics to work. Worst of all are Primes, fancy lookin' late-game variants who get extra actions when hit, similar to Rulers. Now, you've got exploding and climbing Lost to make swarms that little bit scarier, renegade Skirmishers gone back to Advent, rocket troops and incendiary Mutons and Vipers. It adds tons of enemy variety throughout, but most notably towards the end of the game, where you could end up overpowering the enemy. The heart of this pack is A Better Advent, which does exactly what it says on the tin. The dev recommends playing one difficulty level lower than you'd normally pick, and that seems fair. It's not as wildly ambitious as Long War 2, but does make for a more complex, harder War Of The Chosen campaign.
#XCOM 2 WORKSHOP MOD#
You also may want the Mod Config Menu, which lets you tweak some mods directly in the options menu.Ī Better Everything by "DerBK" is probably the biggest expansion to War Of The Chosen so far, broken up into modular bits so you can pick and choose what you like. Missing Packages Fix restores some files weirdly absent from War Of The Chosen, and the Community Highlander provides vital hooks that a lot of XCOM 2 mods attach to. You'll also need a couple of prerequisite mods that many others require. That means all the DLC, Tactical Legacy Pack included, since many mods tap into the DLC for assets. Getting startedįor the purpose of today's breakdown, I'm going to assume you have the complete version of XCOM 2: War Of The Chosen. A Better Everything, which we're looking at today, is the only project to come close. There's been nothing quite on that scale since the release of War Of The Chosen. A sequel to Pavonis's fan-made XCOM mod, it offered a wildly different experience with much more strategic management. The most ambitious mod for the game was one of its first, thanks to Firaxis commissioning Pavonis Interactive to produce Long War 2.
#XCOM 2 WORKSHOP PLUS#
Here's a deep dive on the boldly named "A Better Everything" - a modular overhaul mod package - plus a few fun extras to freshen up your next scuffle with Advent.
![xcom 2 workshop xcom 2 workshop](https://staticdelivery.nexusmods.com/mods/1271/images/99-0-1454990699.jpg)
The game is finally stabilised, giving modders a nice static test-bed to add new weapons, aliens and features to the squad tactics sandbox. Since the launch of 2017's War Of The Chosen expansion and last year's Tactical Legacy Pack, things have been quiet on the XCOM front. I've returned to an expanded and finalised XCOM 2 this week. Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior.